Pause menu and settings screen for Godot 4
The UI Menu Kit gives a Godot 4.4+ project a main menu, a pause menu toggled with Esc, a settings screen with volume, fullscreen, V-Sync and key rebinding, and a save/load slot screen. Every screen is a scene with signals, so it fits your own scene flow. It was tested on desktop; mobile, web and gamepad were not tested.
UI Menu Kit for Godot 4
Ready-made menus for Godot 4.4+: main menu, pause menu, settings screen with key rebinding, and a save/load slot screen.
- Main menu: Play, Continue (shown only when a save exists), Settings, Quit
- Pause menu: Resume, Save/Load, Settings, Quit to menu (Esc toggles it)
- Settings: master / music / effects volume, fullscreen, V-Sync, key rebinding with Reset
- Save slots: level label, local date and time, play time; Save, Load, Delete
- Every screen is a scene with signals; the kit never changes scenes by itself
$9.99
Save & Settings Kit for Godot 4
Only need the saving and settings logic without menus? The Save & Settings Kit is the same back end on its own.
- Multiple save slots with info for your save screen (date, playtime, your own metadata)
- Keeps Godot types: Vector2, Color, Rect2... and int stays int, float stays float
- Crash-safe writes: temp file, verified read-back, then swap
- Automatic .bak backup, restored if a save gets damaged
- Versioned data with migrations, so old saves survive your updates
$7.99
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