Localize a Godot 4 game from one CSV file
To translate a Godot 4 game from one CSV file, the Localization Kit loads every language from a single CSV, switches language while the game runs and remembers the choice. It fills placeholders such as {name}, handles simple plurals and falls back to your base language. Built-in checks list untranslated keys and placeholder mistakes before release.
Localization Kit for Godot 4
Translate your Godot 4 game from a single CSV file, switch language while the game runs, and find translation mistakes before your players do.
- One CSV with many languages (quotes, commas and line breaks in cells work)
- Runtime language switching with a signal; the choice is saved and restored
- Placeholders: "Hello, {name}!" filled from a dictionary
- Plurals: one / other (and zero); languages without plurals handled
- Fallback to your base language, so missing text never shows blank
$6.99
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