Localization Kit for Godot 4
Translate your Godot 4 game from a single CSV file, switch language while the game runs, and find translation mistakes before your players do.
Localization Kit for Godot 4 costs $6.99 on itch.io. Made by Nam Trung Studio (Godot 4 add-ons).

What is inside
- One CSV with many languages (quotes, commas and line breaks in cells work)
- Runtime language switching with a signal; the choice is saved and restored
- Placeholders: "Hello, {name}!" filled from a dictionary
- Plurals: one / other (and zero); languages without plurals handled
- Fallback to your base language, so missing text never shows blank
- Works with Godot's built-in tr() as well
- L10nLabel node that updates itself on language change
- Per-language font fallback
- Checks: list untranslated keys, find placeholder mistakes between languages
Easy to fit to your game
- One autoload (L10n) enabled by a plugin
- Plain, readable GDScript, full README and a demo with English, Vietnamese and French
Quality
- 43 headless tests included
- Screenshots in this listing are rendered by Godot from the included demo
Honest note
Tested on desktop (macOS, Godot 4.7). Not tested on mobile or web. Plural rules are simple (one / other / zero), so languages with several plural forms are not covered. No right-to-left layout handling, and CSV is the only import format.
License
Use in unlimited games. Do not resell or share the kit itself.